Duke Nukem |
Sister Margaret's Order of Deadly Assasains Left to Right Cinderella, Pocahontas, Snow White, Elena, Bell |
The Wise Guys Lucky Louie - Left Johnny Red Rose - Right |
Duke Nukem |
Sister Margaret's Order of Deadly Assasains Left to Right Cinderella, Pocahontas, Snow White, Elena, Bell |
The Wise Guys Lucky Louie - Left Johnny Red Rose - Right |
Gunny
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The Storm – Everyone draws a card.
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Sgt Beery
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Make It Count - +1d to Brawl, Shoot, or Dodge – until used
|
Cpl Johanson
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On Guard – Challenge roll fail – Cannot move during this turn
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Pvt Pyle
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The Calm – No shoot, attack, roll any shoot or brawl dice during this
turn.
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Pvt Chester
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Watch Your Back – Immediate Peril – Fail – 1 Dmg Hit
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Pvt Thrash
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Watchful Eye – Pass - +1d for any peril - remainder or scenario
|
Gunny
|
Missing Clue – Pass - +1d for any plot point - remainder of scenario
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Sgt Beery
|
Hesitation – Can not perform any action or run – end of turn
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Cpl Johanson
|
Double Down – No Contact
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Pvt Pyle
|
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Pvt Chester
|
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Pvt Thrash
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Gunny
|
Decoy – Pass – scenario is extended +1 turn
|
Sgt Beery
|
Sprint – may run +3” – until used
|
Cpl Johanson
|
All Clear – ignores all perils – end of turn
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Pvt Pyle
|
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Pvt Chester
|
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Pvt Thrash
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Gunny
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Furious – Pass – ignores all combat penalties – end of scenario
|
Sgt Beery
|
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Cpl Johanson
|
No Shot – can not roll shoot dice
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Pvt Pyle
|
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Pvt Chester
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When it counts - +1d Might, Finesse, or Cunning – unitl used
|
Pvt Thrash
|
Gunny
|
Held in Place – cannot move
|
Sgt Beery
|
Surprise Twist – All activation ends.
|
Cpl Johanson
|
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Pvt Pyle
|
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Pvt Chester
|
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Pvt Thrash
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Gunny
|
Short Cut – Pass – move +3” through perils
|
Sgt Beery
|
Watch your Step – Pass – No additions
|
Cpl Johanson
|
Quirk of Fate – all cards in play canceled - None
|
Pvt Pyle
|
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Pvt Chester
|
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Pvt Thrash
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Gunny
|
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Sgt Beery
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Watch Your Head – Pass – No additions
|
Cpl Johanson
|
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Pvt Pyle
|
|
Pvt Chester
|
Surprise Twist – All activation ends.
|
Pvt Thrash
|
Gunny
|
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Sgt Beery
|
Watchful Eye – Fail – 2 Dmg Hit
|
Cpl Johanson
|
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Pvt Pyle
|
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Pvt Chester
|
Watch Your Back – Immediate Peril – Pass – No additions
|
Pvt Thrash
|
Make it Count - +1d to Brawl, Shoot, or Dodge – until used
|
Gunny
|
On Guard – Pass - +1d to brawl and shoot – end of scenario
|
Sgt Beery
|
The Calm - No shoot, attack, roll any shoot or brawl dice during this
turn.
|
Cpl Johanson
|
Move Along – No effect
|
Pvt Pyle
|
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Pvt Chester
|
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Pvt Thrash
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Gunny
|
Decoy – Fail – 2 Dmg Hit
|
Sgt Beery
|
|
Cpl Johanson
|
When it Counts - +1d to Might, Finesse, or Cunning – until used
|
Pvt Pyle
|
Short Cut – Fail – 2 Dmg Hit
|
Pvt Chester
|
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Pvt Thrash
|
Gunny
|
Sprint – Pass - +3” run – until used
|
Sgt Beery
|
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Cpl Johanson
|
Watch your Step – Pass – No additions
|
Pvt Pyle
|
Quirk of Fate – all cards in play canceled - None
|
Pvt Chester
|
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Pvt Thrash
|
Gunny
|
Furious – Pass – ignores all combat penalties – end of scenario
|
Sgt Beery
|
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Cpl Johanson
|
No Shot – can not roll shoot dice
|
Pvt Pyle
|
Stand Firm – Fail – 2 Dmg Hit
|
Pvt Chester
|
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Pvt Thrash
|
Gunny
|
Watch Your Head – Pass – No additions
|
Sgt Beery
|
|
Cpl Johanson
|
All Clear – ignores all perils – end of turn
|
Pvt Pyle
|
|
Pvt Chester
|
Hesitation – Can not perform any action or run – end of turn
|
Pvt Thrash
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Gunny
|
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Sgt Beery
|
Move Along – No effect
|
Cpl Johanson
|
Make it Count - +1d to Brawl, Shoot, or Dodge – until used
|
Pvt Pyle
|
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Pvt Chester
|
Double Down – No Contact
|
Pvt Thrash
|
Gunny
|
Decoy – Pass – scenario is extended +1 turn
|
Sgt Beery
|
Sprint – Pass - +3” run – until used
|
Cpl Johanson
|
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Pvt Pyle
|
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Pvt Chester
|
Held in Place – cannot move
|
Pvt Thrash
|