The adventures of Gunny and crew, utilizing the Pulp Alley rule set.
TURN BY TURN
Turn 1: Hangar Bay – Sweep & Clear
Gunny
|
The Storm – Everyone draws a card.
|
Sgt Beery
|
Make It Count - +1d to Brawl, Shoot, or Dodge – until used
|
Cpl Johanson
|
On Guard – Challenge roll fail – Cannot move during this turn
|
Pvt Pyle
|
The Calm – No shoot, attack, roll any shoot or brawl dice during this
turn.
|
Pvt Chester
|
Watch Your Back – Immediate Peril – Fail – 1 Dmg Hit
|
Pvt Thrash
|
Watchful Eye – Pass - +1d for any peril - remainder or scenario
|
End of Turn Roll:
Pvt Chester recovery roll – Pass – +1 Dmg
Incident Roll: None
Turn 2:
Gunny
|
Missing Clue – Pass - +1d for any plot point - remainder of scenario
|
Sgt Beery
|
Hesitation – Can not perform any action or run – end of turn
|
Cpl Johanson
|
Double Down – No Contact
|
Pvt Pyle
|
|
Pvt Chester
|
|
Pvt Thrash
|
End of Turn Roll:
Incident Roll: Explosion – Fire set in passageway, players cannot see
it
Turn 3:
Gunny
|
Decoy – Pass – scenario is extended +1 turn
|
Sgt Beery
|
Sprint – may run +3” – until used
|
Cpl Johanson
|
All Clear – ignores all perils – end of turn
|
Pvt Pyle
|
|
Pvt Chester
|
|
Pvt Thrash
|
Gunny hacks computer terminal and opens the hangar bay hatch. +2 XP
Hangar Bay is cleared.
End of Turn Roll:
Incident Roll: None / Passageway fire extinguishes itself.
Turn 4:
Gunny
|
Furious – Pass – ignores all combat penalties – end of scenario
|
Sgt Beery
|
|
Cpl Johanson
|
No Shot – can not roll shoot dice
|
Pvt Pyle
|
|
Pvt Chester
|
When it counts - +1d Might, Finesse, or Cunning – unitl used
|
Pvt Thrash
|
End of Turn Roll:
Incident Roll: None
Turn 5: Fix Fuel Tank
Gunny
|
Held in Place – cannot move
|
Sgt Beery
|
Surprise Twist – All activation ends.
|
Cpl Johanson
|
|
Pvt Pyle
|
|
Pvt Chester
|
|
Pvt Thrash
|
End of Turn Roll:
Incident Roll: Explosion – Pipe burst in engine room, players cannot
see
Turn 6:
Gunny
|
Short Cut – Pass – move +3” through perils
|
Sgt Beery
|
Watch your Step – Pass – No additions
|
Cpl Johanson
|
Quirk of Fate – all cards in play canceled - None
|
Pvt Pyle
|
|
Pvt Chester
|
|
Pvt Thrash
|
PLOT POINT - Gunny hacks repairs the fuel tank line. +10XP
End of Turn Roll:
Incident Roll: Pipe leaks extinguishes itself
Turn 7: Gunny orders Sgt Beery, Pvt Chester, & Pvt Thrash to secure
the bridge. Rest of the team will move
towards the aft.
Gunny
|
|
Sgt Beery
|
Watch Your Head – Pass – No additions
|
Cpl Johanson
|
|
Pvt Pyle
|
|
Pvt Chester
|
Surprise Twist – All activation ends.
|
Pvt Thrash
|
End of Turn Roll:
Incident Roll: None
Turn 8:
Gunny
|
|
Sgt Beery
|
Watchful Eye – Fail – 2 Dmg Hit
|
Cpl Johanson
|
|
Pvt Pyle
|
|
Pvt Chester
|
Watch Your Back – Immediate Peril – Pass – No additions
|
Pvt Thrash
|
Make it Count - +1d to Brawl, Shoot, or Dodge – until used
|
Pvt Thrash attempts to hack the computer to open the bridge hatch -
Fails
End of Turn Roll:
Incident Roll: Explosion – Fire breaks out in the hangar bay
Turn 9:
Gunny
|
On Guard – Pass - +1d to brawl and shoot – end of scenario
|
Sgt Beery
|
The Calm - No shoot, attack, roll any shoot or brawl dice during this
turn.
|
Cpl Johanson
|
Move Along – No effect
|
Pvt Pyle
|
|
Pvt Chester
|
|
Pvt Thrash
|
Sgt Beery hacks computer terminal and opens the bridge hatch. +2 XP
End of Turn Roll:
Incident Roll: Fire Spreads +1
Turn 10:
Gunny
|
Decoy – Fail – 2 Dmg Hit
|
Sgt Beery
|
|
Cpl Johanson
|
When it Counts - +1d to Might, Finesse, or Cunning – until used
|
Pvt Pyle
|
Short Cut – Fail – 2 Dmg Hit
|
Pvt Chester
|
|
Pvt Thrash
|
PLOT POINT - Sgt Beery hacks the bridge computer so it can function.
+10 XP
End of Turn Roll:
Gunny Recovery roll – Fail
Pvt Pyle Recovery Roll – Pass - +1 Dmg
Incident Roll: Fire Spreads +1 (2)
Turn 11:
Gunny
|
Sprint – Pass - +3” run – until used
|
Sgt Beery
|
|
Cpl Johanson
|
Watch your Step – Pass – No additions
|
Pvt Pyle
|
Quirk of Fate – all cards in play canceled - None
|
Pvt Chester
|
|
Pvt Thrash
|
PLOT POINT - Sgt Beery hacks the computer and restores the turbo lift.
+10 XP
Gunny hacks the computer and opens the hatch to the main ships computer
room. +2XP
Gunny orders Cpl Johanson and Pvt Pyle to the Engine room
End of Turn Roll:
Gunny Recovery roll – Fail
Pvt Pyle Recovery Roll – Pass - +1 Dmg
Incident Roll: Fire – 1 extinguishes itself -1 (1)
Turn 12:
Gunny
|
Furious – Pass – ignores all combat penalties – end of scenario
|
Sgt Beery
|
|
Cpl Johanson
|
No Shot – can not roll shoot dice
|
Pvt Pyle
|
Stand Firm – Fail – 2 Dmg Hit
|
Pvt Chester
|
|
Pvt Thrash
|
PLOT POINT – Gunny hacks the computer and restores the system computer.
+10 XP
Cpl Johanson fails to hack the computer to open the engine room hatch.
Sgt Beery & Pvt Chester sprint back to the hangar bay to fight the
fire.
Pvt Thrash is ordered to stay and guard the bridge.
End of Turn Roll:
Gunny Recovery roll – Fail
Incident Roll: Fire Spreads +1 (2)
Turn 13:
Gunny
|
Watch Your Head – Pass – No additions
|
Sgt Beery
|
|
Cpl Johanson
|
All Clear – ignores all perils – end of turn
|
Pvt Pyle
|
|
Pvt Chester
|
Hesitation – Can not perform any action or run – end of turn
|
Pvt Thrash
|
PLOT POINT – Gunny hacks the computer and restores the life support
system. +10 XP
Pvt Pyle hacks the computer and opens the engine room hatch +2 XP
Pvt Chester arrives at the hangar bay and begins to spray the fire –
Pass – 1 fire extinguished (1) - +2XP
End of Turn Roll:
Gunny Recovery roll – Fail
Incident Roll: Fire Spreads +1 (2)
Turn 14:
Gunny
|
|
Sgt Beery
|
Move Along – No effect
|
Cpl Johanson
|
Make it Count - +1d to Brawl, Shoot, or Dodge – until used
|
Pvt Pyle
|
|
Pvt Chester
|
Double Down – No Contact
|
Pvt Thrash
|
PLOT POINT – Cpl Johanson hacks the computer and restores the ships
engine system. +10 XP
Pvt Chester arrives at the hangar bay and begins to spray the fire –
Pass – 1 fire extinguished (1) - +2XP
Sgt Beery arrives at the hangar bay and begins to spray the fire – Pass
– 1 fire extinguished (1) - +2XP
End of Turn Roll:
Gunny Recovery roll – Pass - +1 Dmg
Incident Roll: Fire Spreads +1 (1)
Turn 15:
Gunny
|
Decoy – Pass – scenario is extended +1 turn
|
Sgt Beery
|
Sprint – Pass - +3” run – until used
|
Cpl Johanson
|
|
Pvt Pyle
|
|
Pvt Chester
|
Held in Place – cannot move
|
Pvt Thrash
|
Pvt Chester arrives at the hangar bay and begins to spray the fire –
Pass – 1 fire extinguished (1) - +2XP
End of Turn Roll:
Gunny Recovery roll – Pass - +1 Dmg
Incident Roll: None
MISSION ACCOMPLISHED
Ship is secured, All Systems have been restored, no hostiles aboard.
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